
LUX AETERNA: THE COVENANT CHRONICLES
When God hands a reluctant warrior a Tome of Divine Will, he must complete impossible contracts—hunted by demons, corrupt institutions, and those who would corrupt the divine power for themselves. A horror thriller inspired by Death Note, Money Heist, and Moon Knight.

THE BLOODLINE
A legacy of secrets, ancient blood, and a destiny that cannot be outrun.

THE CARTOGRAPHER'S MAP
A search for a hidden valley leads to a truth that changes humanity forever.

THE CLOCKMAKER'S DAUGHTER
A daughter uncovers her father's dark past and the secrets hidden within his clocks.

THE FORGOTTEN FILES
A records clerk uncovers government secrets that were never meant to be found.

THE LAST WITNESS
A man who witnessed a crime forty years ago is forced to confront the past.

THE MERCHANT OF SOULS
A search for a missing sister leads to an international human trafficking network.

THE MIDNIGHT SOCIETY
A secret society protects humanity from the creatures that walk in the night.

THE PATIENT ZERO
A researcher wakes up with no memory and discovers they are the source of a global plague.

THE SILENT WITNESS
A daughter returns to her childhood home to uncover the truth about her sister's death.

THE WHISPERING WOODS
A forest that remembers, watches, and speaks to those who listen.

ECHOES OF THE ABYSS
When a marine biologist discovers an ancient signal from the deepest ocean trench, she awakens something that should have stayed buried.

THE PAINTED CAGES
An art gallery where every painting shows the future—and the collectors who will do anything to own a glimpse of what is to come.

NEON SHADOWS
In a city where dreams can be stolen and memories sold, a detective with a fractured mind hunts a killer who leaves no evidence—only echoes.

THE SANCTUARY EFFECT
A luxury rehab center promises to cure addiction. But its patients soon discover the cure is worse than the disease.

THE LAST TRAIN HOME
A commuter train that only appears at midnight, carrying passengers to destinations they cannot remember choosing.

FRAGMENTS OF EVIL
A criminal psychologist discovers that evil is not a choice—it is a parasite that spreads through contact, and she has already been infected.

THE HOLLOW HOURS
A clockmaker discovers that time is not linear—it is a maze created by beings who feed on human suffering, and he has accidentally opened the door.

THE NOTEBOOK
A forgotten middle son finds a notebook that writes the future. He thinks he can use it to gain control of his wealthy family. The notebook thinks otherwise.

THE DEBT COLLECTOR
In a world where death is not the end but the beginning of a far more terrifying journey, Marcus Chen discovers he has been recruited into the Debt Collection Agency—an ethereal organization that harvests the souls of the indebted. But here's the catch: the debt isn't monetary. It's karmic. Each soul carries an invisible weight of wrongdoings, and the Agency ensures these debts are paid—through suffering, through terror, or through the most agonizing fate of all: eternal servitude. Marcus, now bound to the Agency, must navigate through nightmares made flesh, confronting his own past sins while hunting down those whose karmic ledgers run deep with darkness. His greatest challenge? His first assignment: collect the soul of his own mother.

MR. HENDERSON'S DETENTION
The stall in the third floor bathroom has a phone number on the wall. When sixteen-year-old Riley Chen calls it, she expects a prank. What answers is a dead teacher who has been waiting for her—waiting since the day he died in Room 204. Now detention is mandatory, attendance is monitored, and the only way out is to understand why Mr. Henderson died and who he really was. A supernatural horror about the price of curiosity and the lessons that transcend death.

WORLD UPSIDE DOWN
Every night at midnight, the world turns upside down for nine minutes. The town teaches its children to close their eyes and count to nine — the Turning is not for the living. But the butler of Whitmore Manor has served for forty years, and tonight he broke the rule. A gothic horror chronicle told by the one who never looks.

THE GREY ROOM
At six years old he was walked through a door without a sign, and given a number instead of a name. Specimen Thirteen. Raised in a facility called the Grey Room — trained to be a weapon, taught that fear is inefficient and pain is information — he was never taught to be loyal. Years later, when the black car takes Hana, he goes back. A psychological horror thriller about the price of being made useful. The complete expanded designer edition, including the new chapter: The Man Who Named the Room.